The classic duel.
One of the participants of the duel creates the duel on the page To create a duel he is making a challenge. He is making a stake of duel and his number-shoot. The sum of the stake is written off the account of the making a challenge and the duel itself becomes available for the game on the page The duels. Later on, on his Own page making the challenge may on any moment cancel any not yet played duel and get the sum of the stake back on his account.
Any registered user of the system DuelHunter.Com can take the challenge from the page The available duels under the condition that his balance is not less the sum asked as a stake. To take part in a duel it is necessary to call on an interested duel. After the reference you will be suggested to fill in a blank of a participation in a duel: it is necessary to point your own identification data, introduced in registration (login and password) and the number-shoot.
Under the condition of the sufficient sum of money on the account and the right of the introduced data exists 4 variants of the developments of the events:
Victory
Your number shoot is the nearest to the number selected by the DuelHunter.Com. You get the prize!
Standoff
The choice of your number-shoot is equal to the number of the opponent or on the equal distance from the number of DuelHunter.Com all stakes are returned to the opponents. The duel is took off from the list of available duels.
The losing
The number of the shoot of your opponent is the nearest to the number chosen by the DuelHunter.Com. You lost your stake.
The duel is played already
You have been thinking for a very long period of time and your challenge is taken by another user. Your stake is your own.
The last field is used for personal duels. If you want to make a challenge for any user, let this field be empty. If you want to make a challenge for a concrete duelist, white his name to the suitable field and this game will be seen by nobody expect the definite person.
Skirmish.Ant duelist may create the skirmish. For this it is enough to point the basic stake and the number of the players (not less than 3).
From this moment the game, opened for other duelists, is in the list of the skirmishs. Any person can join the game, giving the basic stake.
After the joining the game the last player (in a shooting the number of the players takes place, which was spoken in the beginning of the game) the account of the number of the DuelHunter.Com takes place which is chosen absolutely by an accident from one period with duelist (0-100) the person whose number is the nearest to the number of DuelHunter.Com he gets the whole bank, except the percent of the DuelHunter.Com.
If the number of winners is 2 or more, bank is divided between them.
In the game Skirmish cant be the zero result. In any case the winnings are divided between the winners equally.
In creation of the skirmish you should be attentive, you should know that to cancel it is impossible under any conditions!
Black and White.Any dualist may create a game. For this it is enough to point a basic stake and the time of the game in a suitable section.
From this moment the game opened for other duelist is in the list of the games. Any person cn join the game, making the basic stake and pointing tog whom he is playing.
When, the time, pointed by the creator of the game comes, the account of the number of the DuelHunter.Com takes place, this number is chosen accidentally from one period with duelist (0-100). The person, whose number is the nearest to the number of the DuelHunter.Com gets the whole bank, except the percent of DuelHunter.Com. The whole team plays at the same time. The average number of the player of one team takes place in a drawing.
Bank is divided upon all the players of the team won, not looking at the quantity of the players.
If a draw comes, stakes are given out to the all duelist. The percent of DuelHunter.Com is not taken.
In creation the game Black and White you should be very attentive, because one cant cancel the game in any condition!
Bulls and Cows.Any duelist can create the game. For this it is enough in definite section to point a basic stake and the number, the opponent should guess.
After this you will be suggested to play a game by guessing an accidentally chosen member. The result of this game will be compared with the result of the opponent. The winner gets both stakes except the percent of the DuelHunter.Com.
The essence of the game is in guessing the mystery of their number. This number may have only 4 point and the number are not doubled in it. The number may be from 0 up to 8 inclusively (for example 2467 or 1782 but the number cant be 2258 or 1681). For this you should introduce the number in a field and in answer you get the account how many of bulls and how many of cows. What does it mean?
One bull - means, that in the number of your opponent there is only one figure, which you chosen in your playing field, to be more exact this figure in the place you have chosen.
For example: your opponent had in mind the number 2345 and you chose 7369, the figure 3 in this case is a bull and the only 2 or more bulls means, that that 2 or more figures coincide and are situated in the game position.
One cow - means that in a number, which your opponent has in mind, one of the figures, which you have chosen in your playing field is situated and not in that place as in your number.
For example: your opponent has in mind the number 2345 and you have chosen 3769, the figure 3 is a cow here, and the only.
As soon as you have 4 bulls, you win.
Example for understanding(additional):
Let you have on mind the number 0237
You introduce 2580, so 2 cows (2 and 0)
If you introduced, for example 3276, you would have 2 cows (3 and 7) and 1 bull (2).
You can give in at any moment. Then to win you should consider that your opponent will give in earlier otherwise you lose the game.
To make the strategy of the game more simple the result of the Creator of the game appears near yours at the same time. Of course, he guessed other number, but you may understand who is nearer to the victory.
If the author of the game gave in, and you didnt guess the number yet, the game is over and you are winner.
Both participants are sent the message with the result and the lead of the game. In this message you can see the lead and the result of any played game at any moment. These data can be seen by any visitor of the sight if he knows the address.
If you cant finish the game by same reasons, you can return into it from your personal page. Until you finish one game, you cant be begin another. If you didnt finish the creation of the game, you cant create another, having not finished the first one.
After your first attempt to make your turn the chosen game is stuck to you and you shouldnt finish it!
If you didnt finish the game for a day you are considered to give in on this turn!
More or Less.
A classic game-lottery. The sense of the game is to guess what number will be the next.
There is a choice:
- The next number will be less.
- The next number will be more.
- The next number will be the same.
- The next number will be even.
- The next number will be uneven.
The coefficients of the prize are counted individually, except the case when the number wont change. In this case you will get 50 time-increased stake!
If you are not going to check honesty all the time, you may hide unnecessary data. It doesnt mean that the control of honesty is turned off at any moment, data is available its enough to put a tick "Show check 2MD5".
The game More-Less is a lottery and doesnt influence the account of played games as prizes of this game are not considered in referent assignment.